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Towards perceptual computers
By N. N. Sachitanand
BANGALORE, JAN. 2. IBM's Almaden Research Centre, located on a
690-acre tract in the foothills of south San Jose, about 55 miles
southeast of San Francisco, is one of eight laboratories
worldwide that make up IBM Research. Almaden is famous for
developing the first commercial hard disk drive and inventing the
relational database and structured query language. But these days
Almaden is being talked about for its work in developing
technologies that improve the ease of use of computers. This work
is being carried out by the User Sciences and Experience Research
(USER) Group, a team of about 40 researchers led by Senior
Manager Dan Russell. This correspondent was one among a group of
fortunate journalists from the Asia Pacific region which was
recently given a glimpse of the work being done by the USER
Group.
One of the major constraints of using computational devices at
present is the need to use tedious and awkward-to-use input
devices such as a keyboard or a mouse . Think how much easier it
would be if a computer could respond to a user's needs through
more "human" inputs such as a spoken command, a look or a
gesture? A project code-named BlueEyes, under the wider umbrella
of the USER Group, aims to create computational devices which
have human-like perceptual abilities.
Human cognition depends on highly developed abilities to
perceive, integrate, and interpret visual, auditory and touch
information. Blue Eyes uses non-obtrusive sensing technology,
such as video cameras and microphones , to identify and observe a
user's actions, and to extract key information, such as where the
user is looking and what the user is meaning to convey by way of
voice or gesture. These cues are analysed to determine the user's
physical, emotional or informational state, which in turn can be
used to do what the user desires or provide the information he
wants.
One such cue which the BlueEyes research group has successfully
worked on is gaze the direction in which a person is looking.
Using a special technique which employs infra-red rays to track
pupil movements, a system has been developed to sense where the
user is looking. This has been used in two technologies which
enable more productive computer-user interaction.
One, called SUITOR (short for Simple User Interest Tracker),
fills a scrolling ticker on a computer screen with information
related to the user's current task. SUITOR knows where you are
looking, what applications you are running , and which Web pages
you are browsing. If, for instance, the user is reading a Web
page about IBM, the SUITOR will present in side windows the
latest stock price or news stories that are related to IBM.
The other system, which was demonstrated to the visiting
journalists by researcher Dave Koons, is known as Magic Pointing.
It allows the user's eyes to affect the movement of the cursor, a
long time dream of computer designers. A gaze-tracking camera
mounted on the computer roughly positions the cursor to the area
of the screen where the user is looking. Finer movements of the
cursor can then be done by using the normal pointing device like
a mouse. Having the eyes wholly determine cursor movement turns
out to be impractical, because many eye movements are involuntary
and total eye control of the cursor will soon exhaust the user.
Mr. Myron Flickner, a manager in the USER Group , expects that
within five years, eye-tracking technology will be common. It
will be particularly useful in the home of the future, containing
a multiplicity of computing devices. It will enable the user to
direct voice commands at a particular device by gazing at it , so
that the other devices in the room are not confused by the order.
A more immediate use of this technology, in combination with
speech recognition, is for wheelchair-bound persons, who can now
hope to operate different devices in a room with a mere directed
gaze.
BlueEyes technology can be implemented in computer training or
education programmes, enabling computers to observe students'
emotional state (frustration and excitement) and, just as any
good human instructor, adjust information delivery accordingly.
Indeed, applications of BlueEyes technology are limitless from
designing cars and developing presentations to interactive
entertainment and advertising.
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