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Online edition of India's National Newspaper Thursday, September 13, 2001 |
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A gateway to learning
LEARNING SHOULD be fun and technology is making that happen.
Students, be it juniors or seniors, never had it so good. They
are flooded with informative and interactive CDs and software
helping them prepare better.
The latest to arrive on the scene is Gateway, a CD- based
software from Ones and Zeroes Technologies (OZT), the Indian arm
of the US-based Ventech Solutions. Specifically meant for 11 and
12th classes, the software is meant to orient the students to
perform better in their examination and hone their skills for the
competitive engineering and medical examinations.
``Gateway brings all the entities of teaching and learning -
students, teachers, schools and parents - into one environment
where the focus is one improving the performance,'' says Mr. Ravi
Kunduru, CEO, Ventech Solutions.
Making a location-less classroom a reality, Gateway features is a
mix of both the traditional and modern form of learning - two-way
communication, a bank of questions, time-based tests with instant
evaluation report and flexible timing of work.
Catering to a different segment in the same league is Sherston
India.
The U.K. headquartered company creates educational CDs for
primary and middle school students.
Using animation and multimedia, the CDs provide teachers with
indispensable aid for literacy lessons. Using a story format with
animated characters, interactive lessons and clear narration, the
CDs bring information to life.
Sherston says the activities are incorporated into the lessons to
capture and retain the student's interest while developing their
essential skills. There is also provision for the teachers to
keep track of the student's performance.
The interesting thing about the UK discs is the range that seeks
to cover the kindergarten kids: it calls the group ``infants''
(age 4 to 7) and provides them literacy and ``numeracy''.
Cartoon characters and the TV model ``shows'' for Grammar and
Punctuation also make for interesting teaching models, using the
power of interactivity.
While software has a big variety, coming from various companies,
even leading schools often get into a contract with a single
vendor, providing little choice for the youngsters who pay high
fees for the opportunity for computer education on campus.
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